AGNI PROTOCOL // CLASSIFIED PERSONNEL FILES
ROLE: SUPPORT
A woman in her late 20s with a calm, focused expression. She wears a white long-sleeved shirt under her vest, her gear meticulously organized. A large medical backpack is strapped to her back. Composed and professional, she carries the weight of her past with SOLARIS, making her both empathetic and fiercely determined.
ROLE: INTEL
A man in his mid-30s, lean and wiry with sharp, observant eyes. His gear is lightweight and weathered, a dark green hooded shirt under his vest. He's a quiet, patient, and methodical lone wolf who has learned to work in a pack.
ROLE: INTEL
A young man in his early 20s, with a sharp, almost arrogant look and a cybernetic implant over one temple. His gear is minimal but cutting-edge. Cocky and self-assured, he sees the mission as a complex puzzle and gets a thrill from outsmarting his opponents.
ROLE: BREACHER
A man in his 40s with streaks of gray at his temples. His hands are calloused and often smudged with grease. He wears a durable, orange-accented jumpsuit under a vest laden with tools. Pragmatic and no-nonsense, he's driven by a need to fix what's broken.
ROLE: SKIRMISHER
A young man with a lean, athletic build and a defiant look in his eyes. He wears the most lightweight gear possible. Impulsive and restless, he's a survivor who is used to relying on his speed to get out of trouble and is brave to a fault.
ROLE: SKIRMISHER
A man of unknown age and background. His gear is a mismatched collection from various sources. He is unpredictable and loyal only to the highest bidder, valued for his talent for getting out of impossible situations.
ENTITY CLASS: DECEPTION
He still looks like the actor he once was, but his face is a perfectly smooth, expressionless mask of his own features. His movements are just a little too fluid to be natural. When he uses his abilities, his face glitches, showing a flicker of pure static.
ENTITY CLASS: AMBUSHER
He appears as a security guard in a crisp uniform, but stands with an unnerving stillness. His eyes are replaced by dark lenses that glow with the faint red of a recording camera. When he moves, he does so with a subtle, jerky motion, like a corrupted animation.
ENTITY CLASS: TRACKER
A female scientist in a slightly torn lab coat. Her skin is unnaturally pale, and a network of dark, pulsing veins is visible on her neck and arms. Her eyes are wide and unfocused, constantly scanning everything for information.
ENTITY CLASS: SABOTEUR
A male technician whose form is mostly human, but he is surrounded by a subtle visual distortion, like heat haze. When he stands still, the air around him seems to ripple, and he leaves a faint, glitchy afterimage for a split second.
ENTITY CLASS: BRUTE
A large, powerfully built man, but his humanity is gone. He moves with a slightly hunched, predatory posture. His eyes glow with a faint, feral light, and his teeth are unnaturally sharp. He is a human predator, stripped of all but the most basic, brutal instincts.